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addToAssetQueue

@combeenation/custom-code-utils


Variable: addToAssetQueue()

const addToAssetQueue: (assets, sdCtrlName?) => void = SdvScene.addToAssetQueue

Adds assets to the update queue but does not trigger the update yet.
This function can be used to accumulate various assets before executing the asset update.
=> Use processAssetQueue for executing the accululated asset updates.

Parameters

assets

SceneAsset[]

sdCtrlName?

string

If not configured, the first shapediver instance of the configurator is used

Returns

void