removeAssets
@combeenation/custom-code-utils
Variable: removeAssets()
constremoveAssets: (filter?,sdCtrlName?,queued) =>Promise<SDUpdateQueueResult> =SdvScene.removeAssets
Removes assets from the scene.
Further information about the possible filter options can be found in
ShapeDiver docs.
Parameters
filter?
SceneAssetFilter
sdCtrlName?
string
If not configured, the first shapediver instance of the configurator is used
queued?
boolean = false
true: Assets will be removed after all other pending asset updates or asset remove requests
have been finished.
false: Assets will be removed in the next JS cycle, no matter if other asset updates
or asset remove requrests are currently pending.
Returns
Promise<SDUpdateQueueResult>